![]() Īs a people, the high elves are all but extinct: the remnants of the remnants of a fallen race. Indeed, modern high elves cannot even truly be said to have a culture-only a past filled with glory and regret. High elves did not gather in any significant numbers and are a very small group of individuals. In consequence, there are very few high elves left on Azeroth today. Modern high elves are a rare sight, and are commonly mistaken for blood elves. Other high elf remnants have chosen to rejoin the Alliance in recent years, arriving to a cold reception. Some high elves were exiled from Quel'Thalas after the Third War. When Quel'Thalas left the Alliance, some high elves chose to remain with their allies over their kingdom, and to this day still support the Alliance. High elves and blood elves are physiologically the same race, and the difference between high and blood elves is only political. However, a few high elves did not rename themselves blood elves. The blood elves then sought to unite and restore their people to the glory they enjoyed at the height of high elf civilization, and have retaken much of their land from the Scourge. Rallied by Lor'themar Theron, second-in-command of the fallen Sylvanas Windrunner, the high elves rejoined with Prince Kael'thas Sunstrider, and renamed themselves "blood elves", in honor of their perished brethren. ![]() Subsequently, the high elven kingdom was brought to the brink of annihilation when Prince Arthas Menethil launched the Scourge invasion of Quel'Thalas and decimated the high elves. The high elves' reluctant allegiance to the latter proved short-lived, as the high elven king Anasterian Sunstrider quickly grew apathetic to the plight of his allies, and officially seceded his nation. ![]() The high elves as a whole were relatively secluded from the younger races for several millennia, though both the Troll Wars and the Second War saw relations established with them: with King Thoradin of the Kingdom of Arathor, and the Alliance of Lordaeron respectively. Following this, 90% of the surviving high elves changed their name to " blood elves" or sin'dorei (children of the blood in Thalassian) in remembrance of their fallen brethren, and no longer consider themselves high elven. The high elves were once a significant force on the continent, but in recent times their numbers have been dramatically reduced: approximately 90% of their population was slaughtered during the Third War. The high elves, or quel'dorei ("children of noble birth" in Darnassian and Thalassian ), are a race descended from the night elf Highborne who left Kalimdor and settled in the Eastern Kingdoms, founding Quel'Thalas. Thalassian, Common, Darnassian, Dwarven, Goblin High elvesĪlliance, Silver Covenant, Highvale, Alliance Expedition, Kirin Tor, Kirin Tor Offensive, Silver Hand, Argent Crusade, IndependentĪrcanist, Archer, Assassin, Death knight, Dragonhawk rider, Emissary, Hunter, Mage, Necromancer, Paladin, Priest, Ranger, Scout, Sorcerer, Rogue, Warlock, Warrior For the playable races with the same appearance, see Blood elf (playable) and Void elf (playable). Reflecting damage based on your armor damage is great, + Life when revealing tiles, + Mana when getting a kill and + hit rate are some of my favorite modifiers.This article is about high elves in the lore. Keep some high-armor equipment around to change into right before entering a new floor and then change into gear with effects that you like afterwards. The fact that your weapon is Intelligence based makes it a ranged weapon so you won't have to worry when encountering ranged enemies. If I find some nice gear I may end up throwing a point into Dexterity or Strength if it's required, but I usually try to get those points through events.Ī high damage staff (11 or 14) with Chain attack couple with God of Evils self-healing makes normal mode a breeze. I wield a 2H staff and increase his Stamina to 5 early, then dump the rest into his Intelligence. My preferred set up is Merlyn and the God of Evil. If you can regularly make it to floor 25 on Chaos this should be no problem for you on normal. It can be done with virtually any character and playstyle that suits you. "No Devices (Altars, Crossbow, etc.) available in the dungeon." It adds to following modifiers onto the run that it is activated for: You will randomly stumble upon and unlock various Runewords while delving in the dungeon.
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