The Ancient Gods Part 2’s other smart new layer is its two-tiered Escalation Encounters. Sure, the duel is tough, but if you’ve fought Marauders before (and by this point, of course, you have), then you’ll already know what to do. Speaking of which, it surprised me a little that this expansion’s final boss battle isn’t its hardest fight. It plays a key role in Part 2’s climactic fights, and it’s a natural fit amongst the Doom Eternal arsenal. The Sentinel Hammer is a powerup that will stun any heavy enemies nearby, and flat-out annihilate smaller ones. The Ancient Gods Part 2 is more than just a 3-4-hour draw-and-quarter session, though, because you get one useful new tool to help turn the tide back in your favor. By extension, it’s also massively rewarding once you finally earn that next checkpoint. These are some of the most brutally difficult battles in the entire Doom series. If they catch any damage (even, say, from the shockwave of a nearby Blood Punch), they scream and buff every enemy around them meaning, as the South Park ski instructor so perfectly put it, you’re gonna have a bad time.These three new foes are tricky enough on their own, but the way The Ancient Gods Part 2 combines its evil ingredients in each encounter is an achievement in first-person shooter AI design. They’re exceptionally weak, but they make your task significantly harder unless you tiptoe around them. The Shriekers, however, are the trickiest of the newest additions to Doom’s menagerie. But in the grand scheme of things, these guys are but a seasoning to the Hell salad you are already trying to chew and swallow. Because of that, they take a long time to bring down and must be carefully considered in big battles, which adds another layer to Doom’s ever-enlarging onion of combat strategy.Meanwhile, the plain-ol’ imp now comes in a stone variant that will slingshot into you like a demonic boulder unless you smash him quickly with the standard shotgun’s secondary riot-gun fire. Doom Eternal The Ancient Gods Part Two Free Download Repacklabĭoing so requires either sustained plasma-based weapon fire or a single, well-timed precision shot to the mace in his hand at the moment it flashes green.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |